For the second year running, Creative Technology and Design students won first place at the largest university hackathon in the Rocky Mountain region, HackCU, held this year March 5-6 on the campus. Another student, whose two majors include CTD and computer science, took second place this year as the sole member of his team.
Océane Andreis (MS-CTD), Katherine Tran (BS-CTD), Sangati Shah (engineering and business, CTD minor) and Patricia Chin (computer science, minoring in CTD and business) together won first prize overall, as well as the social impact prize, for their project, which helps users understand what they consentto when agreeing to data privacyterms and conditions. The team of four formed after working together as organizers of theATLAS Institute’s 2022 , a hackathon that aims to attract women and other groups typically underrepresented at such events. (majoring in computer science and CTD, with a business minor) won second prize overall for his solo invention, , a web-based game engine/platform where technical novices can create their own remixes of the classic Wordle game. Creatle also won the Best Game and Entertainment Prize.
Last year, CTDundergraduate students Mason Moran and Colin Soguero, working alongside Colin's brother, Luke Soguero (computer science), took first prize at HackCU for their project, ChessLens, an augmented reality application that helps chess players improve their game.
HackCU is an annual invention marathon where participants build and share their creations in just 24 hours. This year there were 29 submissions from 96 participants. The TL-DR team and Bodzianowski won electronics and other prizes.
All of this year's ATLAS winners said that participating in T9Hackswas a key component of their success.
“We felt inspired by the T9Hacks participants who worked incredibly hard, and we wanted to work just as hard,” Andreis said.
Inspired by others
Bodzianowski said his Creatle invention was inspired by T9Hack’s winning entry, Complexify, a Worldle-like game platform.
“Creatle is my attempt to create a platform for people to create, share and play their own remixes of the classic Wordle format with minimum effort,” he said.
But things did not go well at first for Bodzianowski. First he arrived an hour late to the hackathon; then at 3 a.m. he decided to scrap the experimental technologies he was using and restart his project. He almost quit, he said, but thenpivoted to the technologies he used during the 2022 T9Hacks hackathon.
“With the help of a copious amount of caffeine, I was able to get a working prototype of Creatle finished just in time for judging,” he said.
At that point the actual "create" part of Creatle wasn't working— instead Bodzianowski showed the judges how he made the games through a development database and focused on the technical and design aspects of the project.
TL-DR allows users to take control of their data by encouraging them to stay informed about their data privacy. The solution is two-pronged: first a Google Chrome extension displays the terms and conditions of a viewed platform in short digestible bullet points. There’s also a website that helps users visualize the data that they willingly provide when blindly agreeing to website terms and conditions.
All of TL-DR’s team members had completedethics classes where data privacy was covered, such as the "Meaning of Information Technology." Those ATLAS classes helped inspire their project idea, Tran said.
“Most people accept the lack of data privacy as the price to pay for free services,” she said. “Having learned about the extensive information that huge technology companies collect and seeing how invasive and harmful it can be, we felt motivated to respond to this topic.”
Everyone on the TL-DR team played to their strengths, Shah said. Andreis coded the Chrome extension and worked alongside Tran on the website. Chin prototyped the team’s visuals while Shah pulled together the sample data and reviewed terms and conditions.
“In the midst of all the coding and designing, we had lots of fun eating the food, attending the side events, and, of course, just enjoying each others’ company—like any other team would,” Tran said.