To assist first responders and site operators, the ACME Lab developed ARMAS—augmented reality maintenance and safety—a marker-based AR system that lets the user see color-coded visualizations of battery cells inside containers.
Creative Technology and Design seniors may now opt to work on sponsored projects: "Students work on real-world projects in a client-contractor relationship, and companies have the opportunity to work with creative engineering students exploring interesting and leading-edge creative technology projects.â€
THING Lab researchers, led by recent PhD graduate, Ryo Suzuki, developed a swarm of shape-changing robots that move furniture around a room, opening up new haptic ideas for virtual reality.
Imagine opening up a book of nature photos only to see a kaleidoscope of graceful butterflies flutter out from the page. Such fanciful storybooks might soon be possible thanks to the work of a team of designers and engineers at ²ÊÃñ±¦µä’s ATLAS Institute.
ATLAS Instructor Annie Margaret is creating a Digital Wellness Summer Program for middle-school girls that provides strategies adolescents can use to minimize the negative psychological impacts of social media.
​Ellen Do, professor of computer science with the ATLAS Institute, has a long history of doing community outreach and service for the ACM Creativity & Cognition Conference, and this year is no exception.
Two teams from the ATLAS Institute were selected to participate in Catalyze CU, a highly selective, summer-long startup accelerator that combines world-class mentorship, funding and dedicated co-working space.