MS in Creative Technology & Design: Experimental Practices

Prepare for an inspiring career with a degree from the College of Engineering and Applied Science. 

The professional MS in Creative Technology & Design (CTD) focused in Experimental Practices offers mentoring in creative inquiry paired with science and engineering training for students interested in inventing through sound design, interactive media, motion capture and more.

Our 2-year master's course sequence is built for flexibility and rigor, allowing students with prior experience in Computer Science, Electrical Engineering and other technical disciplines to transfer their skills into their creative interests, and for students with music performance, composition and other creative backgrounds to develop technical skills they can bring to their careers.

The 񱦵 has one of the top 12 public engineering graduate programs in the U.S., according to U.S. News and World Report’s&Բ; for 2024-25.

Program Benefits

 

Inspiring Experience

Small class sizes offer hands-on project-based learning with mentoring and collaboration. Core classes empower you to build a strong foundation in design, technology and leadership. Elective options in ATLAS and across campus allow you to deepen your focus in many future-foward disciplines.

 

Creative Collaboration

ATLAS and College of Music together provide a community of researcher-creators that welcome our MS students. ATLAS students share their work in the Soundworks concert series-forum, a meeting space for the creation and performance of new and original works by student composers, improvisers, performers and collaborators in the College of Music and 񱦵 community.

 

Learn & Work

Most students work at least part-time while in the program, including opportunities for roles at ATLAS, across campus, along the Front Range and in remote positions. 񱦵 offers many resources to assist you in finding roles, and the course schedule offers flexibility to match your needs.

 

Creative Community

Community is one of our great strengths. Invent the future by participating in labs and studios at ATLAS and the College of Music. Engage with industry leaders through roundtables, instruction and mentorship. Build lasting creative partnerships and foster deep bonds through collaboration, learning and social events.

 

Portfolio Development

Our curriculum leverages project-based learning with an emphasis on presenting your work. Guided by course and project assignments as well as direct feedback from working professionals, we help you develop a strong audio and visual portfolio that tells the story of who you are and what you do.

 

Future-forward Careers

Our students are uniquely positioned for the evolving job markets of the future. No single technology will fully equip students for the field—instead we help you build a technical toolset and an approach to life-long learning and problem solving as your creative career evolves.

Curriculum

This program is anchored in a unique research community and space, the B2 Center for Media, Arts & Performance, with networked research and production spaces as well as state-of-the-art multichannel immersive audio, video projection, and motion capture equipment. We offer a core course sequence to familiarize you with the theoretical and practical applications of these tools for the creation of immersive experiences, including:

  • Immersive Audio & Ambisonics
  • Motion Capture for Performance
  • Interactive Sound
  • AR/VR

You can also access courses from partner programs at 񱦵 for in-depth engagement in your specialization. These include: 

  • Music
  • Integrative Physiology
  • Computer Science
  • Environmental Design
  • Physics
  • Neuroscience
  • Speech and Hearing Sciences

Course Schedules and Planning (subject to change)

  • Design Methods (3 credits)
    • In this course students will learn design, deliberate observation (e.g. cultural probes, ethnography, etc); “problem finding” and “design thinking”; wicked problems; iterative design; alternative generation and assessment.
    • Students gain:
      • strategy and framework for design methodology
      • skills for collaboration
      • comfort with iteration
      • documenting process for portfolio
  • Either Introduction to Programming OR Creative Code (3 credits each)
    • For students with little to no programming experience, the Intro to Programming class gives students the coding experience needed for more advanced programming classes and many technical focus classes. For students with prior programming experience, Creative Code explores creative uses of software development, while focusing on developing the “digital plumbing” that supports our creative work.
  • Creative Technologies (3 credits)
    Experimental Practices Futures (3 credits)
  • Experimental Practices Studio
  • Experimental Practices Final Thesis Project

State-of-the-Art Equipment

The program allows you access to the most innovative playspace in the region for creating immersive experiences, including:

  • 44 channel Ambisonic spatial audio system
  • 270° video projection
  • 20-camera Qualisys motion capture system
  • LED lighting systems that boggle the imagination

Expansive Possibilities

When advanced technology and art combine

Internationally acclaimed theater artists, the , developed a motion capture-based animated version of their production Othello: The Remix at the B2 Center for Media, Arts & Performance, using the same facilities our students have access to.

Check out this behind-the-scenes video for a taste of what it's like to explore your practice at ATLAS.

Monica Bolles speaking in front of a screen projecting many images under dramatic lighting

"I completed my graduate degree at ATLAS in 2017 by designing a 360 degree immersive performance in the Black Box theater. That moment allowed me to springboard into creating and producing large-scale multimedia performances and works that have gained me global recognition. While the pandemic changed my career trajectory, taking me into teaching and working as an audio director for an AI music technology startup, I have in the past year been returning to my artistic endeavors. 

It has been so nice to come back to the B2 and to have a chance to explore the updated technologies including the 40.4 channel audio system and the Mocap system in the collaboration with on Elegie's Enigma: A Tale of Lost Souls and Digital Echoes. The process has given me the opportunity to explore emerging AI tools and technologies as well as a chance to expand on my creative processes in immersive audio and creative technology. I am excited to see how I can use these new processes in my future endeavors."

Monica Bolles, MS Creative Technology and Design

Community Showcase

Anna Pillot's "INbalance | IMbalance"

An aerial work production exposing the performer's inner world

Soulé Déesse's "Hermafrodek"

A sculptural exploration of surrealist gender-bending Afro-futurism

Brad Gallagher's "Cowbird"

A multi-media dance-controlled musical performance leveraging motion capture technology